Player-centric networks in League of Legends
Identifiers
Permanent link (URI): http://hdl.handle.net/10017/61073DOI: 10.1016/j.socnet.2018.06.002
ISSN: 0378-8733
Date
2018-06-27Bibliographic citation
Marçal Mora-Cantallops, Miguel-Ángel Sicilia,
Player-centric networks in League of Legends,
Social Networks, Volume 55, 2018, Pages 149-159.
Keywords
Egonets
League of Legends
Player
Video game
MOBA
Affinity propagation
Document type
info:eu-repo/semantics/article
Version
info:eu-repo/semantics/acceptedVersion
Publisher's version
https://doi.org/10.1016/j.socnet.2018.06.002Rights
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
© 2018 Elsevier
Access rights
info:eu-repo/semantics/openAccess
Abstract
Online competitive gaming has become one of the largest collective human activities globally and understanding motivations and social interaction is still not fully achieved. The aim of this study is to develop a basis for a systematic classification of player-centric networks in competitive online games based on structural network criteria. Using data extracted from League of Legends players, their matches and machine learning techniques, a classification of personal player networks in League of Legends is proposed. Results show the resulting egonets can be potentially grouped in four clusters related to their egos playing habits, ranging from solo to team players.
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player_mora_soc_networks_2018.pdf | 1.964Mb |
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player_mora_soc_networks_2018.pdf | 1.964Mb |
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