RT info:eu-repo/semantics/article T1 Embodying environmental relationship: a comparative ecocritical analysis of journey and unravel A1 Guanio-Uluru, Lykke K1 Ecocritical game analysis K1 Game design K1 Semiotic register K1 Embodiment K1 Player-to-landscape relationship K1 Análisis ecocrítico del juego K1 Diseño de juego K1 Registro semiótico K1 Relación jugador-paisaje K1 Personificación K1 Literatura K1 Literature K1 Medio ambiente K1 Environmental science AB Departing from Jane Suzanne Carroll’s contention that “Landscapes are at once geographical and historical, natural and cultural, experienced and represented, and present a spatial interface between human culture and physical terrain” (2), this article draws on game studies (Aarseth; Sicart; Yee; Isbister) and on discussions of game design (Schell; Chen; Sahlin) to analyse the landscape and avatar design of “Journey” and “Unravel”. Developing the term “semiotic register” as an analytical lens, the article seeks to pin-point the means by which the two games move the player to adopt distinctly different attitudes and relationships to the games’ natural scenes. The article starts by positioning the study in relation to previous ecocritical analyses of games (Backe; Bianchi; Bohunicky; Chang; Lehner; Parham) and by discussing some aspects of indirect player management before analysing and comparing the two games in more detail. PB Universidad de Alcalá SN 2171-9594 YR 2021 FD 2021 LK http://hdl.handle.net/10017/50001 UL http://hdl.handle.net/10017/50001 LA eng DS MINDS@UW RD 26-abr-2024