RT info:eu-repo/semantics/article T1 Digital games about the materiality of digital games T2 Juegos digitales sobre la materialidad de los juegos digitales A1 Nguyen, Josef K1 Digital games K1 Materiality K1 Responsibility K1 Dwelling K1 Fun K1 Juegos digitales K1 Materialidad K1 Responsabilidad K1 Morada K1 Diversión K1 Literatura K1 Literature K1 Medio ambiente K1 Environmental science AB This article investigates the potential for digital games to advance environmentally responsible attitudes by attending to their own material conditions, since the production, consumption, and disposal of games and the platforms on which they run enact ecological harm. I examine how Tomorrow Corporation’s puzzle game "Little Inferno" (2012) and Molleindustria’s political mobile game "Phone Story" (2011) address their own participation in ecological harm through rendering visible the very games themselves being played as material commodities. In doing so, they acknowledge their own complicity as well as that of their players in existing processes of environmental degradation. Moreover, both games challenge conventional expectations of fun as harmless or inconsequential, since this environmental destruction results from digital entertainment. I argue that digital games advancing environmentally responsible attitudes must address the ecological devastation tied to their materiality as well as support players in accepting responsibility for and remedying the harm players enact. Consequently, digital games of environmental responsibility must also question the dominant mode of fun that drives ecological devastation by reminding us that we dwell in a world where we need to be responsible for the fun we choose to have. PB Universidad de Alcalá SN 2171-9594 YR 2017 FD 2017 LK http://hdl.handle.net/10017/31378 UL http://hdl.handle.net/10017/31378 LA eng DS MINDS@UW RD 20-abr-2024