Relative individual sprint in most demanding passages of play in spanish professional soccer matches
Authors
Piñero Madrona, Juan Ángel; Chena Sinovas, Marcos; Zapardiel Cortés, Juan Carlos; Roso Moliner, Alberto; Mainer Pardos, Elena; [et al.]Identifiers
Permanent link (URI): http://hdl.handle.net/10017/60154DOI: 10.3390/sports11040072
ISSN: 2075-4663
Date
2023-03-23Affiliation
Universidad de Alcalá. Departamento de Ciencias Biomédicas. Unidad Docente de Educación Física y DeportivaBibliographic citation
Sports, 2023, v. 11, n. 72, p. 1-12
Keywords
Football
GPS
Worst-casescenario
Matchanalyse
Sprintdistance
Description / Notes
12 p.
Document type
info:eu-repo/semantics/article
Version
info:eu-repo/semantics/publishedVersion
Rights
©2023 by the authors
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
Access rights
info:eu-repo/semantics/openAccess
Abstract
Background: The objective of this research was to analyse the most demanding passages (MDP) considering the sprint variable relative to the maximum level of sprint ability of each player as a function of player position, final outcome and part of the match during the competitive phase of a professional soccer season. (2) Methods: Global positioning system (GPS) data were collected from 22 players according to their playing position in the last 19 match days of the Spanish La Liga professional soccer in the 2020/2021 season. MDP were calculated from 80% of the maximum sprint speed of each player. (3) Results: Wide midfielders covered the greatest distance at >80% of the maximum speed (2.4 ? 1.63 seg) and the longest duration (21.91 ? 13.35 m) in their MDP. When the whole team was losing, it demonstrated greater distances (20.23 ? 13.04 m) and longer durations (2.24 ? 1.58 seg) compared to games in which it was winning. When the team ended up drawing, the relative sprint distance covered in the second half was significantly greater than in the first (16.12 ? 21.02; SD = 0.26 ? 0.28 (?0.03/?0.54). (4) Conclusions: Different demands of MDP, according to the sprint variable relative to the maximum individual capacity in competition, are required when contextual game factors are considered.
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