Enhancing adolescent reasoning skills through a video game program
Identifiers
Permanent link (URI): http://hdl.handle.net/10017/59365DOI: https://doi.org/10.1007/s10639-023-11691-y
ISSN: 1360-2357
Date
2023-03-14Bibliographic citation
Education and Information Technologies, v.28, 12737-12756.
Keywords
Physical education
Improvement
Reasoning
Secondary education
Video games
STEM
Document type
info:eu-repo/semantics/article
Version
info:eu-repo/semantics/publishedVersion
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
Access rights
info:eu-repo/semantics/openAccess
Abstract
Much research has been done on the benefits of video games in a physical education context (Camunas-Vega & Alcaide-Risoto, 2020; Fang et al., 2020). However,
little attention has so far been paid to the effectiveness of commercial video games
combined with actual basketball practice in helping students improve their reasoning skills (Chuang et al., 2021; Rogers et al., 2020). The study presents a quasiexperimental pre-post design with a control group in order to evaluate the impact
of a specific training program in reasoning with the video game NBA 2K16. A
convenience sample of 215 high school students participated in the study. Three
reasoning subscales of the Evalua-9 psycho-pedagogical test (inductive alfa=0.88; deductive alfa=0.85; spatial alfa=0.89) were used for data collection. Our findings show a
significant moderate effect in the students who participated in the training program.
An additional outcome was that sex differences in spatial and deductive reasoning
in the pre-test disappeared in the post-test. We discuss the educational implications
of the use of the video game as the main learning tool to enhance the reasoning
process of Secondary Education students in Physical Education.
Files in this item
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enhancing_pascual_EIT_2023.pdf | 1.290Mb |
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enhancing_pascual_EIT_2023.pdf | 1.290Mb |
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