%0 Journal Article %A Nguyen, Josef %T Digital games about the materiality of digital games %D 2017 %@ 2171-9594 %U http://hdl.handle.net/10017/31378 %X This article investigates the potential for digital games to advance environmentally responsible attitudes by attending to their own material conditions, since the production, consumption, and disposal of games and the platforms on which they run enact ecological harm. I examine how Tomorrow Corporation’s puzzle game "Little Inferno" (2012) and Molleindustria’s political mobile game "Phone Story" (2011) address their own participation in ecological harm through rendering visible the very games themselves being played as material commodities. In doing so, they acknowledge their own complicity as well as that of their players in existing processes of environmental degradation. Moreover, both games challenge conventional expectations of fun as harmless or inconsequential, since this environmental destruction results from digital entertainment. I argue that digital games advancing environmentally responsible attitudes must address the ecological devastation tied to their materiality as well as support players in accepting responsibility for and remedying the harm players enact. Consequently, digital games of environmental responsibility must also question the dominant mode of fun that drives ecological devastation by reminding us that we dwell in a world where we need to be responsible for the fun we choose to have. %K Digital games %K Materiality %K Responsibility %K Dwelling %K Fun %K Juegos digitales %K Materialidad %K Responsabilidad %K Morada %K Diversión %K Literatura %K Literature %K Medio ambiente %K Environmental science %~ Biblioteca Universidad de Alcala